qfoxb's blog

site home blog home

running WEBFISHING natively on macOS

and why godot rocks

After getting addicted to playing WEBFISHING, i wanted to take it with me on my macbook. after doing some research i found out how easy it is to decompile a godot game. after fucking around a lot with my friends, I decided to look into how hard it would be to re-export to macOS. After some looking around in the WEBFISHING community discord, i found user ati had it working. So I asked, and got some answers. Turns out you actually don't need to decompile the game at all. It's really fucking easy to run this game on macOS, and even Linux. Using a specific version of GodotSteam templates you can just replace a few files to get it to run perfectly. included in the download of this pre-compiled godot template is a .app file, where if you browse the contents of, rename godot_osx_release.64 to osx_template, and drop steam_appid.txt as well as WEBFISHING.pck from the Windows version, (and renaming the pck to osx_template.pck), run osx_template and the game just runs as long as you have steam open and have a license to the game! if you'd like to run it from finder by clicking on the app, you can either modify Info.plist yourself or pick up the one i've uploaded here. Happy fishing! :3